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Mikayla_Miklasz_Resume.pdfProject Management Skills
Convention Representation
Task Tracking and Delegation
Engines: Unity, Unreal, In House Engines
Project Management: Jira, Confluence, Trello, Excel, Google Drive, Office Suites, Discord, MS Teams
Platforms: PC, Meta Quest Headsets,
Platform Releases: Windows, Mac, Itch.io
Source Control: Perforce, Git, Plastic SCM, Figma
Video Tools: XSplit Broadcaster, OBS Studio
Soft Skills: Communication, Active Listening, Time Management, Problem-solving, Leadership, Empathy and Adaptability
Live Stream Planning and Setup: Twitch
Burnout Management: Pick Me Ups, Interpersonal Relationship building
Photography: Headshots, Scenic, Vintage
Volunteering: Dragonerds Indie Studio, GDC Conference Associate
Languages: Korean (Basic)
Michigan State University | Sept 2020 - May 2024
Bachelor of Arts in Games and Interactive Media
Game Design & Development Minor (Production Focus)
Yonsei University | May 2022 - Aug 2022
Stardock | 50 Developers | OCT 2024 – PRESENT
Associate Producer – Plymouth, MI
Shipped 7 updates on schedule by monitoring sprint tracking and burn down through Jira and story points.
Coordinated daily builds with QA to identify, reproduce, and triage bugs for live updates and DLCs.
Supported and coordinated daily stand-ups to track progress and identify blockers for the team.
Coordinated the release of Insider and MVP builds and monitored community feedback through Discord and Steam.
Galactic Civilizations 4 | 6 Developers | OCT 2024 – JUN 2025
Associate Producer – Stardock
Translated CEO vision into shippable features for GC4 live updates.
Led monthly live updates and bug fix releases from version 2.91 to 3.0 over a 9-month live service cycle.
Successfully released 2 DLCs, managing their 2.5 month development cycles from ideation to launch.
Created change logs in collaboration with Marketing to keep feature documentation and dev journals accurate and current.
Unannounced Project | 9 Developers | JAN 2025 – PRESENT
Associate Producer – Stardock
Planned and documented early ideation meetings to ensure the team understands the project's expectations.
Translated the project roadmap into actionable tasks and documentation through Jira and Confluence.
Developed onboarding resources for new team members, streamlining knowledge transfer and project access.
How to Date a Dragon | 9 Developers | JAN 2025 – PRESENT
Producer/Founder – Dragonerds
Founded an online indie studio to transform a 3-week college project into a polished Steam demo for public release.
Trained the team on Jira workflows and created a task request pipeline to enhance workload communication.
Ran biweekly stand ups and weekly async reports to maintain alignment and track feature progress.
MSU GEL LAB | 3 Teams of 5 - 6 Developers | MAY 2023 – AUG 2023
Video Game Producer – East Lansing, MI
Balanced 4 projects for 4 months, collaborating with all disciplines, ensuring consistency of design.
Successfully completed sprints for all timelines; all milestones delivered on time and in scope.
Consistently upheld a professional relationship with clients to meet project briefs and modifications.
MSU IT SCHOLARLY SERVICE TEAM | 10 Technicians | JAN 2021 – PRESENT
Technical IT Assistant – East Lansing, MI
Ensured advanced help desk tickets got resolved by researching and troubleshooting.
Assigned high priority projects to manage for Desire 2 Learn, Google App Access, Media Space, and Qualtrics.
Authored IT university documentation allowing simple access to data and information for instructors and students.